July 2018

What happened in June on the site, and the plans for July 2018.

Advertisements
Featured post

Changing sounds

By LadylexUK   There are a lot of sound effects associated with props, character animation and emotes. Sometimes the sounds that are made are not useful to you and you may want to change them.  Here is how to change sounds to your own choices. I have shown the kode for characters but the same... Continue Reading →

Astro Marine

Type: Allies brain Level: not in gallery Pages: 1 Description: Found in the Astro Marine Character. A variation of the Follower - Ranged brain. Kode WHEN  [once] DO [team][equals][team 1] ...WHEN DO [objvar:my weapon][equals] [equip][prop:Laser Rifle Heavy] WHEN [after][objects closer than][5][player][allies] DO [objvar:my leader][equals][it] ...WHEN [started to] DO [emote][mad] …WHEN [duration timer][2] DO [say][text:Armed and... Continue Reading →

Follower – Astro Explorer

Type: Allies brain Level: not in gallery Pages: 1 Description: Found in the Astro Explorer- Female Character model. Armed with an astro pistol and with the ability to fly, this is a variation of the Follower Ranged brain. Kode WHEN [once] DO ...WHEN DO [equip][prop:Astro Pistol] …WHEN DO [team][equals][team 1] …WHEN [after][objects closer than][5][player][allies] DO... Continue Reading →

Weapon Rack Random Spawn

Type: Assembly Brain Level: not in gallery Pages: 1 Description: A weapons rack that when the payer interacts with it produces a single randomized weapon. Kode WHEN [interacted] DO [#weapon][equals][random number][as integer][1][to][4] ...WHEN  DO [vectorvar:spawn weapon][equals][position][plus][(][forward][multiplied by][2][)][plus][world up] ...WHEN [#weapon][equals][1] DO [create][prop:Archers bow][at position][vectorvar:spawn weapon] ...WHEN [#weapon][equals][2] DO [create][prop:Knights Warrior Axe][at position][vectorvar:spawn weapon] ...WHEN [#weapon][equals][3]... Continue Reading →

Void Cage

Type:Assembly Brain Level: not in gallery Pages: various Description: This is a multiple brain assembly. Three void tentacle/bushes connect to a central larger tentacle/bush. The player needs to destroy the three outside bushes to destroy the central one, where something of value or a person will be trapped. Kode Void Area Master Brain page 1... Continue Reading →

Powered by WordPress.com.

Up ↑