Brain Tile index

A-Z of brain tiles

 Modifier tile. Cannot be selected unless with specific tiles in front of it.

Number

1st person camera
2-D forward
3-D forward

 

A

absolute value
above
activate brain
add brain
add terrain
after
air control
air horizontal acceleration
air horizontal speed
air turn speed
all collidable objects
all objects
all players
all visible objects
allies
allow quick turn
and
angle between
arccosine
arcsine
arctangent
assigned player
attach
attached
attachments
attack
attack hit
attackable
attacking

B

back side
backward
block
block flash color
block hit reaction
blocking
boom camera
bottom side
bounciness
brackets
brain is active
Brain (sub menu)
bump
bump terrain

C

call page
camera forward
camera position
camera shake
campaign (sub menu)
can combo
can face attacker
can fly
can jump
can shoot
can swim
can throw
can walk
cast shadow
ceiling
center
center (attachment socket)
centroid
clamp
collidable
collide with launcher
color intensity
controller inputs
copy terrain
cosine
countdown timer
create
create champion
created objects
creator
cross
crossed waypoint
current index
current page
current speed
current xp

D

damage
damage hit reaction
deactivate brain
dead objects
deceleration
decrement by
density
depth of field
destroy
destroy after death
detach
detect
directions (sub menu)
display
display button
display counter
display meter
distance to
divided by
dodge
dodging
done executing
dot
down
drag
draw box
draw line
draw sphere
drop
duration timer

E

east
emote
enemies
equip
equipment
equipped

F

fade
fall
falling
farther than
farthest object
fire point
first person turn speed
fixed camera
flash color
floor
flying
flying acceleration
flying speed
flying turn speed
follow camera
for each of
forward
friction
from camera space
from object space
front side
 from socket

G

gallery picker
game over
game time
gamertag
get brain
give
global
gravity factor
ground acceleration
ground speed
ground turn speed
grow

H

has brain
has power
head
heal
health
heavy damage
heavy hit reaction
height
held in inventory
highlight
hit by attack
hit reaction recovery
hold point
hologram

I

ignore jumping
ignore line
immortal
in air
in hit reaction
in trigger zone
in world picker
incoming power connections
increment by
interact
interactable
interacted
inventory
invulnerable
is ally with
is champion
is connected
is dead
is enemy with
is in terrain
is melee weapon
is neutral with
is projectile
is ranged weapon
is shield
is using controller
is using keyboard/mouse
is using touch
it

J

jump
jump height
jumping

K

keyboard inputs
kill

L

leaderboard high score
left
left elbow
left foot
left forearm
left hand
left hip
left knee
left shoulder

left side
length
letter box
level
light damage
light hit reaction
look at target

M

mass
max health
me
medium damage
medium hit reaction
minus
modulo
mouse inputs
mouth
move
moving
multi-jump count
multiplied by
music properties (sub menu)

N

name
nearest object
negative
neutrals
next page
no longer
no players
normal
north
not
nothing

O

objects above
objects behind
objects below
objects closer than
objects in front
objects left
objects right
offsets (sub menu)
on ground
on music beat
on music measure
once
or
other players
outgoing power connections
owner
owner socket

P

pace
page entered
paint terrain
path complete
physics type
pick up
pitch
play creation effect
play fx
play sound
player
player 1,2,3,4
player color
player objects
plus
pop brain
position
position (attachment socket)
post score
power off
power on
previous page
primary color
projected onto
projectiles
push
push brain

R

random number
random vector
ranged hit reaction
raycast hit
remove brain
reverse acceleration
reverse speed
revive
right
right elbow
right foot
right forearm
right hand
right hip
right knee
right shoulder
right side
roll
root
round
running

S

sample noise
say
scale
secondary color
see
set ambient track
set music
shockwave
shoot
shoot damage
shoot frequency
shoot lifetime
shoot limit
shoot speed
shooting
should track socket
show champion marketplace
show spark vision
shrink
sign
sine
sky properties (sub menu)
sockets (sub menu)
solid color
south
square root
started to
strafing
subtract temporary terrain
subtract terrain
surface speed
surface velocity
swimming
swimming acceleration
swimming speed
swimming turn speed
swipe
switch page

T

tail
tangent
targetable
team
terrain (sub menu)
tertiary color
them
this brain
throw
throw damage
throw frequency
throw lifetime
throw limit
throw speed
throwing
to camera space
to object space
to the power of
toggle
top side
total xp to level
touch
touch priority
 transition easing
turn

U

unequip
until
up

V

vector rotate
velocity
vibrate
visible

W

walking
west

with offset
without controls
world down
world pace
world picker
world relative directions (sub menu)
world terrain amount
world up
world water level

Y

yaw

 

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