This conversation was posted to the Project Spark forum and is recovered using The Wayback Machine Date: April 4 2016 Original Post vKILLZONEv: I was wondering what methods some of you guys use to scale the attack damage/health. My system is pretty basic and really too linear. Responses Brasten: System mechanics! Now these are always an interesting... Continue Reading →
Koding Konversation: Opening doors into buildings
A conversation was posted to the Project Spark forum, recovered using The Wayback Machine Date: April 18 2016 Original Post SimilarAsh4428: Hey guys, me again. So I'm working on my game and I want the character to go into a house (or appear that he is) and I'm not sure how to do that. Is it... Continue Reading →
Koding Konversation: Casting spells towards a target
This conversation was posted to the Project Spark forum and is recovered from The Wayback Machine Date: Apr 27 2016 OP: Lucid3982: I'm looking to create / modify the existing piece of Kode so that the healing visual effect doesn't look like it is being cast on the target but rather at or towards the target.... Continue Reading →
Koding Konversation: Turn based battles (JRPG)
This conversation took place on the Project Spark forum, recovered from The Wayback Machine Date: 4 May 2016 OP: The sh0tgun d0g: Hi everyone I'm still new to spark only been on for about a month never knew it existed till then, wish I had discovered it sooner considering how much I could have done by... Continue Reading →
Koding Konversation: Sword wielding wolf
This conversation is taken from the Project Spark Forum via The Wayback Machine Date: 8 May 2016 OP: The Sh0tgun D0g Okay basically in my RPG I'm making a wolf as the main char. One that has the capability of wielding a sword. My question is I have the sword in his mouth (the hilt... Continue Reading →
Changing sounds
By LadylexUK There are a lot of sound effects associated with props, character animation and emotes. Sometimes the sounds that are made are not useful to you and you may want to change them. Here is how to change sounds to your own choices. I have shown the kode for characters but the same... Continue Reading →
Using Animation Techniques
By LadylexUK You can create unique looking characters, talking statues, 8 bit style animation and much more if you use the visibility tile combined with a number variable. Using the basics of animation you can show fixed images in sequence to create the illusion of moment. First you need to understand that Project Spark runs... Continue Reading →
Shop and Inventory System (Buy, Sell and Equip)
Video tutorial is at end. For this tutorial you will need: A player A shopkeeper A shop prop (Market stall, table) A mixture of weapons and shields A coin A logic cube A camera gizmo You will be building an inventory and shop system. You can use the inventory system without the shop and vice... Continue Reading →
Wind jumping (similar to Never Alone)
By LadylexUK Level: Intermediate Type: Character skills There is a game mechanic in Never Alone (a side scrolling platformer with a child and a fox) where your player can jump across wider gaps if the wind is blowing, and in the correct direction. The wind appears on a timed loop and you need to time... Continue Reading →
Little Big Planet style emitters
By LadylexUK https://youtu.be/IsodLb_LHEQ Little Big Planet is a 2d platformer creator (essentially). In it you can place objects called emitters which can create objects which you can use as hazards or helps in your platforming game. In this tutorial we will make an emitter that will create a block in front of it that you... Continue Reading →