By LadylexUK Changing the color of an object while in a game can be very easy, difficult or impossible depending on the object in question. Objects with more than 3 color channels can be difficult to color the way you would want as some channels cannot be changed while others are linked together so you... Continue Reading →
Koding Konversation: World Water level
A conversation on Project Spark forum resulted in the following information from VArm 72 and ThisisnotheNSA. To get the water level to practically zero (no water) you need to set the level to -80 (the lowest it will go).
Koding Konversation: Display enemy health bar
Date: Jan 17 2016 Level: Basic Type: Character skills/ Health XP and Levelling A conversation about how to display a health bar above an enemy's head resulted in this kode from ThisisnotheNSA In player brain WHEN [For Each Of] [Detect] [Enemies] DO [Display Meter] [It] [Max Health] [Above] [It]
Koding Konversation: Spawning random enemies using a database
This conversation has been recreated from the Project Spark Forum using The Wayback Machine. Date: OP Jan 5th 2016 Original Post Kohldar: I know I talk about this a lot on the forums and not real sure if creators even go about it this way, but... I wanted to post a quick snippet of what I'm... Continue Reading →
Koding Konversation: Pokemon battle/capture system
Recreated from the Project Spark Forum using The Wayback Machine Date: OP 10 Nov 2014 Original Post Reapers Nytmare Hey everyone, I've been playing PS for a few weeks now and I think I'm getting the hang of Koding and I'm trying to make a game similar to Pokemon in the battle and capture sense.... Continue Reading →
Ice and Sliding Players
By LadylexUK There was an enquiry how to create a sliding on ice effect that is seen in Undertale. When the player hits an icy patch they are slid forward to the end of it. We have various icy paints we can use to prettify our worlds but our players do not act as if... Continue Reading →
Adding colored text to the screen layer
By LadylexUK Text in Project Spark is white with a black outline by default. There are two ways you can add color to your text with slightly different effects. Note that only the inside of the text is changed, the outline will remain black and cannot be changed. Method 1 - color tiles This is... Continue Reading →
Koding Konversation: Using Vectors
This is a complex area of Project Spark koding but probably vital if you want to do anything regarding object positioning, screen display or object movement. The following information was posted to the Project Spark Forum. I have amended it to include the standard kode shorthand used in this website, and edited the conversation to... Continue Reading →
Koding Konversation: Icon numbers
Mindcraft Max posted that you could use a number reference instead of the icon from the gallery, and also posted some kode that gave you the icons image number. I have no idea what practical use this might have in Project Spark but some of you may find this interesting. To display an icon using... Continue Reading →
Koding Konversation: Inverted Movement Controls
This was a conversation posted to Project Spark forum and recovered by The Wayback Machine. This was discussed on the forum and two solutions were put forward. The conversation got so argumentative and unpleasant I am not going to post it here. Lucid Stew's solution WHEN [left stick] DO [in direction][left stick] seemed to work,... Continue Reading →