How to use the vibration tile to improve player immersion with gunfire, create a danger zone or vibrate with the music.
Creator: LadylexUK Date: 13 Nov 2018 Length: 9:22 Level: Intermediate Type: Weaponry and Combat Description: How to change enemy damage depending on what weapon you are carrying. https://youtu.be/r1E2BaKMb3o
Creator: LadylexUK Date: 6 Nov 2018 Length: 9:06 Type: Weapons/ Game Mechanics Level: Intermediate https://youtu.be/NI72sB7CtDY
Creator: MrDivineRapture Date: 28 Apr 2014 Length: 4:13 Level: Intermediate Type: Weaponry Description: How to make a custom flaming sword https://youtu.be/ydKQ7lwAmEU
Created by: LadylexUK Date: 2 Oct 2018 Length: 14:50 Level: Intermediate Type: Weaponry https://youtu.be/kO7tyInqpI8
Recreated from the Project Spark Forum using The Wayback Machine Date: OP 10 Nov 2014 Original Post Reapers Nytmare Hey everyone, I've been playing PS for a few weeks now and I think I'm getting the hang of Koding and I'm trying to make a game similar to Pokemon in the battle and capture sense.... Continue Reading →
This conversation was posted to the Project Spark forum and is recovered using The Wayback Machine Date: April 4 2016 Original Post vKILLZONEv: I was wondering what methods some of you guys use to scale the attack damage/health. My system is pretty basic and really too linear. Responses Brasten: System mechanics! Now these are always an interesting... Continue Reading →
This conversation was posted to the Project Spark forum and is recovered from The Wayback Machine Date: Apr 27 2016 OP: Lucid3982: I'm looking to create / modify the existing piece of Kode so that the healing visual effect doesn't look like it is being cast on the target but rather at or towards the target.... Continue Reading →