How to use the vibration tile to improve player immersion with gunfire, create a danger zone or vibrate with the music.
Creator: LadylexUK Date: 13 Nov 2018 Length: 9:22 Level: Intermediate Type: Weaponry and Combat Description: How to change enemy damage depending on what weapon you are carrying. https://youtu.be/r1E2BaKMb3o
Creator: LadylexUK Date: 6 Nov 2018 Length: 9:06 Type: Weapons/ Game Mechanics Level: Intermediate https://youtu.be/NI72sB7CtDY
Creator: MrDivineRapture Date: 28 Apr 2014 Length: 4:13 Level: Intermediate Type: Weaponry Description: How to make a custom flaming sword https://youtu.be/ydKQ7lwAmEU
Created by: LadylexUK Date: 2 Oct 2018 Length: 14:50 Level: Intermediate Type: Weaponry https://youtu.be/kO7tyInqpI8
Recreated from the Project Spark Forum using The Wayback Machine Date: OP 10 Nov 2014 Original Post Reapers Nytmare Hey everyone, I've been playing PS for a few weeks now and I think I'm getting the hang of Koding and I'm trying to make a game similar to Pokemon in the battle and capture sense.... Continue Reading →
This conversation was posted to the Project Spark forum and is recovered using The Wayback Machine Date: April 4 2016 Original Post vKILLZONEv: I was wondering what methods some of you guys use to scale the attack damage/health. My system is pretty basic and really too linear. Responses Brasten: System mechanics! Now these are always an interesting... Continue Reading →