Adding colored text to the screen layer

By LadylexUK Text in Project Spark is white with a black outline by default. There are two ways you can add color to your text with slightly different effects. Note that only the inside of the text is changed, the outline will remain black and cannot be changed. Method 1 - color tiles This is... Continue Reading →

Text that fades in and out

By GOBLIN360 (slightly amended by LadylexUK) Text that fades in WHEN DO [display][text:YOUR TEXT][screen center][opacity][numvar:opacity][x large font] WHEN [until][numvar:opacity][equals][1] ...WHEN [countdown timer][0.15][loop][trigger on start] DO [numvar:opacity][increment by][0.1] Text that fades out WHEN [once] DO [numvar:opacity][equals][1] WHEN DO [display][text:YOUR TEXT][screen center][opacity][numvar:opacity][x large font] WHEN [until][numvar:opacity][equals][0] ...WHEN [countdown timer][0.15][loop][trigger on start] DO [numvar:opacity][decrement by][0.1] To create text... Continue Reading →

Hold down button to activate

By LadylexUK Description: In many AAA games you may have a button you have to hold down to activate something - that could be a door opening, a chest opening, skip a cut scene etc.. WHEN [not][boolvar:activate] ...WHEN DO [display][text:Hold to activate][icon:B][screen bottom right][priority][2] ...WHEN [control:B] DO [numvar:hold B][incremented by][1] ...WHEN [control:B][released DO [numvar:hold B][equals][0]... Continue Reading →

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