A grid system demonstration. Some kode is shown but this is not a step by step tutorial.
Advanced 2d camera controls
Creator: HadOne2Many Created: 5 May 2014 Length: 4:17 Level: Advanced Type: Cinematography /Game Types https://youtu.be/lHAu9Wnfxuo
Setting up a 2D game
Creator: HadOne2Many Created: 22 Apr 2014 Length: 3:44 Level: Intermediate Type: Game Type Video https://youtu.be/vifOfnenj0w
2D Isometric Character View
Creator: HadOne2Many Created: 27 May 2014 Length: 4:21 Level: Intermediare Type: Cinematography / Game Types https://youtu.be/eT3peAYXCoU
Real Time Strategy Movement
Creator: StringierKhan4 Created: 15 Dec 2017 Length: 3:14 Level: Intermediate Type: Game type For PC players. How to select and get a character to move to a cursor position. https://youtu.be/FIfGYzrDRfg
Make a Turn Based RPG (15 videos)
Creator: Zeefles Created: Jan 2016 Length: various Level: Intermediate Type: Game types Playlist https://www.youtube.com/playlist?list=PLeldGPeUFIF4GvV9DKrG2o6ZVdL7B5d2t
Game Mechanic Breakdown: Far Cry 4
A good way of learning kode is to breakdown AAA game mechanics and see if you can recreate them in Project Spark. Here is a list from the First person shooter Far Cry 4 with links to any tutorials that will help you recreate them. If you come up with a solution for any of... Continue Reading →
Game mechanic breakdown : Ghost Recon Wildlands
By LadylexUK A good way of learning kode is to breakdown the game mechanics of your favourite games and try to recreate them in Project Spark. Here is a breakdown of the 3rd person shooter Ghost Recon Wildlands. I will be working on these slowly. If you have any solutions please use the comments. Vehicles... Continue Reading →
Game mechanic breakdown: Destiny 2
By LadylexUK One of the best ways of learning koding is to breakdown your favourite game into its game mechanics and see if you can recreate them in Project Spark. Here is a list of Destiny 2 mechanics (which is a Sci Fi 1st person shooter). First person shooter camera Check out the default brain... Continue Reading →
Game mechanic breakdown: Rise of the Tomb Raider
A good way of developing your Project Spark koding skills is to try to recreate game mechanics from AAA games. You can then use these game mechanics to create your own games. Here is the breakdown of game mechanics from Rise of the Tomb Raider. I will attempt to make these and will edit this... Continue Reading →