world terrain amount

world terrain amount Details Kode wheel segment World Properties Style Number variable Modifiers None Primarily WHEN/DO Both Pre-made brains that use it unknown World Properties> world terrain amount Description This tile gives a number value for the amount of terrain that is covered in a specified material from your palette (from the Values/Terrain segment). You can also query... Continue Reading →

World relative directions (sub menu)

(various)   Details Kode wheel segment Positioning Style Vector variable Modifiers None Primarily WHEN/DO Both Pre-made brains that use it Unknown Positioning > World Relative Directions Description Normally used on the DO side when determining the facing vectors of an object. Appears as a folder on the WHEN side. I do not know how they are used... Continue Reading →

world picker

world picker Sorry image not available Details Kode wheel segment World Properties Style Specialised Modifiers None Primarily WHEN/DO Both Pre-made brains that use it unknown World Properties> world picker Description   This is not a placeable tile, instead it gives you access to the Community Game Categories gallery and your own unpublished worlds gallery. You use... Continue Reading →

world pace

world pace Details Kode wheel segment World Properties Style Number variable Modifiers None Primarily WHEN/DO Both Pre-made brains that use it unknown World Properties> world pace Description You use this tile to set the speed of all the animations (not including the sky boxes). The animation speeds of all props and characters in the game can... Continue Reading →

walking

walking Details Kode wheel segment Movement/Movement Events Style Boolean Modifiers  None Primarily WHEN/DO WHEN Pre-made brains that use it Unknown Movement> Movement Events > walking Description   This tile is a query only Boolean variable. It determines whether an object is walking (using the [move] tile). Walking is determined by a speed of less than 3 meters a second. Example Code... Continue Reading →

visible

visible Details Kode wheel segment Appearance Style Boolean Modifiers None Primarily WHEN/DO Both Pre-made brains that use it Unknown Appearance >visible Description This tile toggles the visibility of an object but not its attachments. An invisible object does not cast a shadow. The visible property can also be changed in the Brain Properties menu of the... Continue Reading →

vibrate

vibrate Details Kode wheel segment Controls Style Specialised Control Modifiers None Primarily WHEN/DO DO Pre-made brains that use it Unknown Controls > vibrate Description   This tile is used to cause the controller to use its vibrate function (if it has one). You can specify speed and strength with modifiers. Example Code WHEN [A][pressed] DO [vibrate][heavy vibrate]... Continue Reading →

velocity

velocity Details Kode wheel segment Physics Style Number Variable & Vector variable Modifiers None Primarily WHEN/DO Both Pre-made brains that use it Unknown Physics > velocity Description This tile allows you to query the speed and direction an object is travelling in. It has no modifiers but is used in conjunction with Math Vector tiles (as if... Continue Reading →

vector rotate

vector rotate Details Kode wheel segment Math/Vector Style Math Modifiers  axis Primarily WHEN/DO DO Pre-made brains that use it Unknown Math> Vector > vector rotate Description This tile is a Math tile. It rotates a vector by its (or a specified) axis, at a specified angle. Example Code WHEN DO [vectorvar: vector1][=][vector rotate][vectorvar:vector1][axis][IWP:door][position][20] The number is the degrees of rotation. Modifiers... Continue Reading →

until

until Details Kode wheel segment Timing and Logic Style Specialised Modifiers None Primarily WHEN/DO WHEN Pre-made brains that use it unknown Timing and Logic> until Description This tile runs the DO side, or any child lines, until the WHEN side is true. In the example below you display the icon image for the A button until the... Continue Reading →

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