Type: Enemy brain
Level: not in gallery
Pages: 1
Description: Found in the Void Corruptor Model. This brain gives the enemy a melee and ground pound attack. It also has a health bar.
Kode
- WHEN [once] DO [team][equals][team 2]
- …WHEN DO [max health][equals][350]
- …WHEN DO [health][equals][max health]
- …WHEN DO [ground speed][equals][ground speed][multiplied by][0.7]
- …WHEN DO [light hit reaction][equals][false]
- …WHEN DO [equals][false]
- …WHEN DO [heavy hit reaction][equals][false]
- ….WHEN DO [ranged hit reaction][equals][false]
- …WHEN DO [damage hit reaction][equals][false]
- …WHEN DO [can face attacker][equals][false]
- WHEN DO [display meter][health][max][max health][purple]
- WHEN {enemies][nearest object][or][player][neutrals][nearst object] DO [objvar:my enemy][equals][it]
- WHEN [not][boolvar:attack 1]
- …WHEN [distance to][objvar:my enemy][less than][20][and][distance to][objvar:my enemy][greater than or equal to][3]
- …/…WHEN DO [move][toward my enemy]
- WHEN [is ally with][objvar:my enemy] DO [objvar:my enemy][equals][nothing]
- WHEN [not][boolvar:attack 1]
- …WHEN countdown timer][#pause attack][loop]
- …/…WHEN [not][in hit reaction]
- …/…/…WHEN [distance to][objvar:my enemy][less tha or equal to][3]
- …/…/…/…WHEN DO [#pause attack][equals][random number][1][to][2.5]
- …/…/../…WHEN DO [boolvar:attack 1][equals][true]
- WHEN [boolvar:attack 1]
- …WHEN DO [attack][light][heavy][objvar:my enemy][with windup][end combo]
- …WHEN [attacking][heavy][swing]
- …/….WHEN [countdown timer][0.65]
- …/…/…WHEN [for each of][enemies][objects closer than][5] DO [damage][heavy damage][it]
- …/…/…WHEN DO [play fx][fx:Void Destruction][at position][scale][3]
- …/…/…WHEN DO play fx][fx: Dust Ring][at position][position][scale][3]
- …WHEN [no longer][attacking] DO [boolvar:attack 1][equals][false]