Type: Assembly Brain
Level:not in gallery
Pages: 1
Description: Found in the Teleporter 2 Way Assembly. When the player interacts with the pad they are teleported to another pad and vice versa.


Teleporter A

  1. WHEN [interacted] DO [it][position][equals][iwp:Teleporter B][position]
  2. …WHEN DO [play fx][fx:Teleport Diamond]
  3. …WHEN DO [play fx][Teleport Diamond][on][iwp:Teleporter B]
  4. WHEN [detect][player] DO [power on]
  5. WHEN [no longer][detect][player] DO [power off]

Teleporter B is same except it iwp: Teleporter A



Create a small delay so that the player vanishes from the pad, then the camera pans and he appears on the other one.

  1. WHEN [interacted] DO [boolvar:transport][equals][true]
  2. …WHEN DO [objvar:traveller][equals][it]
  3. WHEN [boolvar:transport]
  4. …WHEN DO [play fx][fx:Teleport Diamond][on][objvar:traveller]
  5. …WHEN [countdown timer][0.3] DO [objvar:traveller][visible][equals][false]
  6. …WHEN [countdown timer] DO [objvar:traveller][position][equals][iwp:Teleporter B][position]
  7. …/…WHEN DO [play fx][Teleport Diamond][on][iwp:Teleporter B]
  8. …/…WHEN [countdown timer][0.3] DO [objvar:traveller][visible][equals][true]
  9. …/…./….WHEN DO  [boolvar:transport][equals][false]
  10. WHEN [detect][player] DO [power on]
  11. WHEN [no longer][detect][player] DO [power off]

You can use this code to add any effect you like for the transporter. Maybe the player flashes or shrinks rather than just goes invisible.

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