with offset
Details
Kode wheel segment | |
Style | Modifier |
Modifies | 1st person camera, fixed, camera, shoot, throw, |
Primarily WHEN/DO | DO |
Description
As a camera Modifier
Found in the Positioning sub folder. Used with a vector and a socket (head socket if not specified is the default). Places the camera at a relative position to the socket.
WHEN DO [vectorvar: camera position][equals][world up][multiplied by][2.5]
WHEN DO [1st person camera][with offset][vectorvar:camera position][at socket][right shoulder]
As a projectile modifier
This offsets the position where the projectile will appear from the weapon. Pair with a vector or offset tile.