with offset

with offset


Kode wheel segment
Style Modifier
Modifies 1st person camera, fixed, camera, shoot, throw,
Primarily WHEN/DO DO


As a camera Modifier

Found in the Positioning sub folder. Used with a vector and a socket (head socket if not specified is the default). Places the camera at a relative position to the socket.

WHEN DO [vectorvar: camera position][equals][world up][multiplied by][2.5]
WHEN DO [1st person camera][with offset][vectorvar:camera position][at socket][right  shoulder]

As a projectile modifier

This offsets the position where the projectile will appear from the weapon. Pair with a vector or offset tile.

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