should track socket
|Kode wheel segment||Camera|
|Modifies||1st person camera, look at target, fixed camera, follow camera, boom camera|
Used with a camera to create movement as the player moves. Creates an effect similar to physically attaching a camera gizmo to a socket in that it moves when the socket moves. Most commonly applied to the head socket to create a bouncy walking camera view in 1st person. Needs to be paired with the [target socket] and a socket name, or [from socket] and a socket name.
WHEN DO [1st person camera][should track socket][from socket][head]
WHEN DO [fixed camera][should track socket][target socket][hand]