Conversation – Basic

Type: Assembly Brain
Level: not in gallery
Pages: 3
Description: Found in the Conversation Basic assembly. A female villager waves. The player interacts and there is an exchange of dialogue, the screen goes to letterbox mode, they dance and then say goodbye. This is unikely to be useful in itself. More of a demo brain of techniques to use for conversation.

Kode

page 1 @Interacted Greet Player

  1. WHEN DO [emote][Greet]
  2. WHEN [interacted]
  3. …WHEN DO [objvar:player][equals][it]
  4. …WHEN DO [deactivate brain][objvar:player] // deactivates the player so he cannot move
  5. …WHEN DO [switch page][page:@Greet player]

page 2 @Greet Player
Note: line 7 has a tile error for PC

  1. WHEN DO [letter box]
  2. WHEN DO [boom camera]
  3. WHEN DO [objvar:player][turn][toward][me]
  4. WHEN DO [turn][toward][objvar:player]
  5. WHEN DO [say][text:Hey Traveler]
  6. WHEN [is using keyboard or mouse][or][is using touch] DO [display][text:I feel like dancing][screen bottom center][x large font]
  7. …WHEN [display button][missing prop][screen bottom center] DO [switch page][page: @Dance]
  8. WHEN [is using controller] DO [display][text:I feel like dancing][screen bottom center][x large font]
  9. …WHEN [display button][button:A][screen bottom center] [or][button A][pressed]DO [switch page][page: @Dance]

page 3 @Dance

  1. WHEN DO [letter box]
  2. WHEN DO [look at target][me]
  3. WHEN [duration timer][2] DO [say][text:Sounds good to me]
  4. WHEN [after][countdown timer][2]
  5. …WHEN DO [emote][dance]
  6. …WHEN DO [objvar:player][emote][dance]
  7. WHEN [is using keyboard or mouse][or][is using touch] DO [display][text:Goodbye][screen bottom center][x large font]
  8. …WHEN [display button][away from][screen bottom right]
  9. …/…WHEN DO [activate brain][objvar:player]
  10. …/…WHEN DO [switch page][page: @Interacted Greet Player]
  11. WHEN [is using controller] DO [display][text:Goodbye][screen bottom center][x large font]
  12. …WHEN [display button][button: B][screen bottom right][or][button B][pressed]
  13. …/…WHEN DO [activate brain][objvar:player]
  14. …/…WHEN DO [switch page][page: @Interacted Greet Player]

 

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