Type: Assembly Brain
Level: not in gallery
Pages: 1
Description: This assembly creates a cheering crowd of 5 people with emotes and sound effects. Almost identical to Booing Crowd brains.
Kode
Assembly includes:
5 Woodland villagers with empty brains attached to a Cheering Audience Controller
Say Cube
Emote Cube
Cheering Audience Controller
- WHEN DO [play sound][sound: Human Crowd Small Cheer Loop]
- WHEN [count down timer][rnadom number][as integer][3][to][5][loop][trigger on start]
- …WHEN [for each of][attachments]
- …/…WHEN DO [numvar:random number][equals][random number][as integer][1][to][2]
- …/…WHEN [numvar:random number][equal to][1] DO [it][push brain][IWP:emote cube]
- …/…WHEN [random number][equal to][2][and][boolvar:audience isnt yelling]
- …/…/…WHEN DO [it][push brain][IWP: say cube]
- …/…/…WHEN DO [play sound][Human Crown Small Boo Loop]
- …/…/…WHEN DO [boolvar:audeience isnt yelling][equals][false]
- WHEN [not][boolvar:asudience isnt yelling]
- …WHEN [countdown timer][5] DO [audience isnt yelling][equals][ true]
Say cube
- WHEN [page entered] DO [numvar:random number][equals][random number][as integer][1][to][4]
- WHEN [detect player]
- …WHEN [numvar:random number][equal to][1] DO [say][text:Woohoo]
- …WHEN [numvar:random number][equal to][2] DO [say][text: Way to go]
- …WHEN [numvar:random number][equal to][3] DO [say][text: Excellent]
- …WHEN [numvar:random number][equal to][4] DO [say][text: Yay]
- WHEN [countdown timer][4] DO [pop brain]
Emote cube
- WHEN [page entered] DO [numvar:random number][equals][random number][as integer][1][to][4]
- …WHEN DO [numvar:random time][equals][random number][as integer][2][to][7]
- WHEN [not][duration timer][numvar:random time]
- …WHEN [numvar:random number][equal to][1] DO [emote][love]
- …WHEN [numvar:random number][equal to][2] DO [emote][greet]
- …WHEN [numvar:random number][equal to][3][or][numvar:random number][equal to][4] DO [emote][cheer]
- WHEN [countdown timer][3][plus][numvar:random time] DO [pop brain]