Cheering and Booing Crowd

Type: Assembly Brain
Level: not in gallery
Pages: 1
Description: This assembly creates a cheering and booing crowd of 6 people with emotes and sound effects. A mixture of the content of the Booing Crowd and Cheering Crowd brains.

Kode

Assembly includes:
6 Woodland villagers with empty brains attached to a  Audience Controller
Booing Yells Cube
Cheering Yells Cube
Booing Emote Cube
Cheering Emote Cube

Audience Controller

  1. WHEN [boolvar:is cheering]DO [play sound][sound: Human Crowd Small Cheer Loop]
  2. WHEN [boolvar:is booing]DO [play sound][sound: Human Crowd Small Boo Loop]
  3. WHEN [count down timer][random number][as integer][3][to][5][loop][trigger on start]
  4. …WHEN [for each of][attachments]
  5. …/…WHEN [boolvar:is cheering]
  6. …/…/…WHEN DO [numvar:random number][equals][random number][as integer][1][to][2]
  7. …/…/…WHEN [numvar:random number][equal to][1] DO [it][push brain][IWP:cheering emote cube]
  8. …/…/…WHEN [random number][equal to][2][and][boolvar:audience isnt yelling]
  9. …/…/…/…WHEN DO [it][push brain][IWP: cheering yells cube]
  10. …/…/…/…WHEN DO [play sound][Human Crown Small Cheer Loop]
  11. …/…/…/…WHEN DO [boolvar:audience isnt yelling][equals][false]
  12. …/…WHEN [boolvar:is booing]
  13. …/…/…WHEN DO [numvar:random number][equals][random number][as integer][1][to][2]
  14. …/…/…WHEN [numvar:random number][equal to][1] DO [it][push brain][IWP:booing emote cube]
  15. …/…/…WHEN [random number][equal to][2][and][boolvar:audience isnt yelling]
  16. …/…/…/…WHEN DO [it][push brain][IWP: boo emote cube]
  17. …/…/…/…WHEN DO [play sound][Human Crown Small boo Loop]
  18. …/…/…/…WHEN DO [boolvar:audience isnt yelling][equals][false]
  19. WHEN [not][boolvar:audience isnt yelling]
  20. …WHEN [countdown timer][5] DO [audience isnt yelling][equals][ true]

 

cheering yells cube

  1. WHEN [page entered] DO [numvar:random number][equals][random number][as integer][1][to][4]
  2. WHEN [detect player]
  3. …WHEN [numvar:random number][equal to][1] DO [say][text:Woohoo]
  4. …WHEN [numvar:random number][equal to][2] DO [say][text: Way to go]
  5. …WHEN [numvar:random number][equal to][3] DO [say][text: Excellent]
  6. …WHEN [numvar:random number][equal to][4] DO [say][text: Yay]
  7. WHEN [countdown timer][4] DO [pop brain]

booing yells cube

  1. WHEN [page entered] DO [numvar:random number][equals][random number][as integer][1][to][4]
  2. WHEN [detect player]
  3. …WHEN [numvar:random number][equal to][1] [or][numvar:random number][equal to][2] DO [say][text:Boo]
  4. …WHEN [numvar:random number][equal to][3] DO [say][text: Send in a real challenger]
  5. …WHEN [numvar:random number][equal to][4] DO [say][text: You call this a battle]
  6. WHEN [countdown timer][4] DO [pop brain]

Cheering Emote cube

  1. WHEN [page entered] DO [numvar:random number][equals][random number][as integer][1][to][4]
  2. …WHEN DO [numvar:random time][equals][random number][as integer][2][to][7]
  3. WHEN [not][duration timer][numvar:random time]
  4. …WHEN [numvar:random number][equal to][1] DO [emote][love]
  5. …WHEN [numvar:random number][equal to][2] DO [emote][greet]
  6. …WHEN  [numvar:random number][equal to][3][or][numvar:random number][equal to][4] DO [emote][cheer]
  7. WHEN [countdown timer][3][plus][numvar:random time] DO [pop brain]

Booing emote cube

  1. WHEN [page entered] DO [numvar:random number][equals][random number][as integer][1][to][4]
  2. …WHEN DO [numvar:random time][equals][random number][as integer][2][to][7]
  3. WHEN [not][duration timer][numvar:random time]
  4. …WHEN [numvar:random number][equal to][1] DO [emote][disagree]
  5. …WHEN [numvar:random number][equal to][2] DO [emote][sad]
  6. …WHEN  [numvar:random number][equal to][3][or][numvar:random number][equal to][4] DO [emote][mad]
  7. WHEN [countdown timer][3][plus][numvar:random time] DO [pop brain]

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