Type: Assembly Brain
Level: not in gallery
Description: This is identical to Camera Show Objective Timed, except for one line of kode. When the player enters the trigger zone the camera is activated and looks at an objective. When the player exits the trigger zone the players camera is restored.
- WHEN [started to][in trigger zone][player] DO [power on]
- WHEN [no longer][in trigger zone][player] DO [power off]
Camera (move the camera near the objective for best results
- WHEN [has power] DO [1st person camera][without controls]
- …WHEN DO [look at target][IWP:objective cube]
Objective cube has no brain and should be placed at the object or area you want the camera to show
Add transitional easing to your cameras so you do not get the jerky motion (camera and player).