3rd Person – Flight

Type: Player Brain
Level: 3 star
Pages: 1
Description: A 3rd person flight mechanic with no walking, jumping or melee ability. Includes fireballs, but on the A button instead of the Y.

  1. WHEN [once] DO [team][equals][team 1]
  2. WHEN DO [follow camera]
  3. WHEN DO [display meter][health][screen top left]

    Flying mechanic

  4. WHEN [left stick] DO [move][with flying][with strafing] // when you push the stick left and right the player leans left and right rather than turns
  5. WHEN DO [turn slowly][ in direction][camera forward]
  6. WHEN [button:A][or][left mouse button] DO [shoot][in direction][camera forward][at speed][40]
  7. WHEN [button:Y][without mouse remapping][or][button:e] DO [move][with flying][in direction][world up]
  8. WHEN [button:X][without mouse remapping][or][button:q] DO [move][with flying][in direction][world down]

    Standard Interaction Kode

  9. WHEN [detect][interactable][objects in front]
  10. …WHEN DO[highlight it yellow]
  11. …WHEN [is using keyboard] DO [display][middle mouse button][ above ][ it]
  12. …WHEN[using controller][or][is using touch] DO [display][icon:B][above] [it]
  13. …WHEN [button B][pressed] DO [interact]
  14. …WHEN [else]
  15. …/…WHEN [button:B][pressed] DO [dodge][with strafing][invulnerable][at speed][20][distance][10]

 

Alterations

Use this as an extra ability in 3rd person adventurer brain
It seems a little odd that the player cannot walk about when they get to the ground. This alteration requires you to copy the flying brain into page 2 of the 3rd person adventurer brain. Your character will only fly when you press the Left bumper and will fall to the ground and walk when you press it again.

Add to page 1

WHEN [left bumper][pressed] DO [switch to][page 2]

On page 2

WHEN [left bumper][pressed] DO
…/… WHEN DO [fall]
…/…WHEN DO  [switch to][page 1]

Also add [transitional easing][flat easing] to the follow cameras so you do not get the jerky camera changes between pages.

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