By LadylexUK
Copied from Project Spark.com
Arsonist Goblin
Make a goblin and attach a flaming torch to his hand
In the goblins brain
DO [my enemy][=][IWP: the building target]
DO [move][toward][my enemy]
WHEN [distance to][my enemy][<]3
…When [duration timer][1] DO [turn][away from][my enemy]
…DO [booleanvar:fire][=][true]
WHEN [fire[=][true] DO {move][at speed][3][away from][my enemy]
…DO [move toward][IWP: where you want him to run to]
In the building brain
WHEN [IWP:arsonist goblin][fire][=][true]
…[duration timer][40]
…/…[play fx][fire patch][on][me][scale][3]
What will happen is the goblin will run up to the building with a flaming torch, turn then run off. The building will catch fire, and burn for 40 seconds. A good effect on the building would be to change its primary colour to black after the 40 seconds is up, so it looks burnt.