|Kode wheel segment||Controls|
|Pre-made brains that use it||Unknown|
Controls > vibrate
This tile is used to cause the controller to use its vibrate function (if it has one). You can specify speed and strength with modifiers.
WHEN [A][pressed] DO [vibrate][heavy vibrate]
at speed: Paired with a number this determines the speed the unit vibrates
duration: Did not seem to work when I paired this with a number on either a single frame call to action, or continuous state call to action (Boolean). Bug? EXPLANATION NEEDED
in frames: Presumably to be used with the duration tile – but did not work. See above.
stop: This stops the vibrate. I used it with a countdown timer to get a duration, as the duration tile seems inoperative (it did stop but at approx 6 seconds).
WHEN [A pressed] DO [boolvar: start vibrate][=][true]
WHEN [boolvar:start vibrate] DO [vibrate]
…WHEN [countdown timer] DO [vibrate][stop]
…/…WHEN DO [boolvar:vibrate][=][false]
light vibrate: A lighter rapid vibrate
heavy vibrate: A heavier slower vibrate
left trigger vibrate: Left trigger only vibrates
right trigger vibrate: Right trigger only vibrates