vibrate

vibrate

vibrate

Details

Kode wheel segment Controls
Style Specialised Control
Modifiers None
Primarily WHEN/DO DO
Pre-made brains that use it Unknown

Controls > vibrate

Description

 

This tile is used to cause the controller to use its vibrate function (if it has one). You can specify speed and strength with modifiers.

Example Code

WHEN [A][pressed] DO [vibrate][heavy vibrate]

Modifiers

at speed: Paired with a number this determines the speed the unit vibrates

duration: Did not seem to work when I paired this with a number on either a single frame call to action, or continuous state call to action (Boolean). Bug? EXPLANATION NEEDED

in frames: Presumably to be used with the duration tile – but did not work. See above.

stop: This stops the vibrate. I used it with a countdown timer to get a duration, as the duration tile seems inoperative (it did stop but at approx 6 seconds).

WHEN [A pressed] DO [boolvar: start vibrate][=][true]

WHEN [boolvar:start vibrate] DO [vibrate]

…WHEN [countdown timer][5] DO [vibrate][stop]

…/…WHEN DO [boolvar:vibrate][=][false]

light vibrate: A lighter rapid vibrate

heavy vibrate: A heavier slower vibrate

left trigger vibrate: Left trigger only vibrates

right trigger vibrate: Right trigger only vibrates

Other Uses

 

None

Comments are closed.

Powered by WordPress.com.

Up ↑

%d bloggers like this: