throwing

throwing

 canthrow

Details

Kode wheel segment Combat/Combat Events
Style Boolean variable
Modifiers None
Primarily WHEN/DO WHEN
Pre-made brains that use it Unknown

Combat >  Combat Events > throwing

Description

This tile is a Boolean variable. It determines when a character is throwing an object. Can be used to affect visuals or other actions.

Example Code

WHEN [throwing] DO [display][icon:Exclamation point][above]

Modifiers

None

Other Uses

None

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