throw frequency
Details
Kode wheel segment | Combat/Combat Properties/Throw |
Style | Number variable |
Modifiers | None |
Primarily WHEN/DO | Both |
Pre-made brains that use it | Unknown |
Combat > Combat Properties > Throw > throw frequency
Description
This tile is a number variable. It determines how many objects can be thrown using a [throw] tile per second.
Example Code
WHEN [once] DO [throw frequency][=][10]
or
WHEN [throw frequency][=][10] DO [throw lifetime][=][1]
Modifiers
None
Other Uses
None