|Kode wheel segment||Teams|
|Style||Specialised Object Set|
|Pre-made brains that use it||All character and enemy brains|
Teams > team
This tile specifies the team that an object or character is to be associated with. Teams are numbered or it can be set to neutral (not part of any team). The team refers to whether another character or object is an ally or an enemy or neither. The hero character is set to be Team 1 by default, with enemy models defaulting to Team 2. You can set up to 8 different teams.
WHEN [once] DO [team][equals][team 1]
WHEN [team][equal to][team 1] DO [primary color][=][red]
See Tutorial Teams tiles by Mescad