team

team

team tile

Details

Kode wheel segment Teams
Style Specialised Object Set
Modifiers None
Primarily WHEN/DO Both
Pre-made brains that use it All character and enemy brains

Teams > team

Description

This tile specifies the team that an object or character is to be associated with. Teams are numbered or it can be set to neutral (not part of any team). The team refers to whether another character or object is an ally or an enemy or neither. The hero character is  set to be Team 1 by default, with enemy models defaulting to Team 2. You can set up to 8 different teams.

 

Example Code

WHEN [once] DO [team][equals][team 1]

or

WHEN [team][equal to][team 1] DO [primary color][=][red]

 

Modifiers

 

None

Other Uses

See Tutorial Teams tiles by Mescad

 

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