subtract terrain
Details
Kode wheel segment | Create/Terrain Actions |
Style | Specialised |
Modifiers | radius / height / size / sphere / cylinder / box / position / without fx / without sound |
Primarily WHEN/DO | DO |
Pre-made brains that use it | Unknown |
Create >Terrain Actions > subtract terrain
Description
This tile is used to subtract terrain in-game. Used with various modifiers to specify position, size and shape of brush.
Cylinders: Specify radius and height
Sphere: Specify radius
Box: Specify size
Note: If you create terrain at a position at ground level it will create underneath as well as above the ground, so when you subtract the same amount of terrain you will end up with a hole in the ground. If you want terrain to be removed that has been added in-game you are better to use the duration and subtract temporary terrain tiles.
Example Code
WHEN [RT] DO [subtract terrain][position][IWP:logic cube][box][size][3]
Modifiers
radius: Paired with a number. When using a cylinder or sphere brush, specify a radius for the shape
WHEN DO [add terrain][sphere][radius][3]
height: Paired with a number. When using a cylinder brush, specify the height of the column
size: Paired with a number. When using a box brush, specify the size of the box.
position: Paired with an IWP:object or a vector. The terrain will be added at this position
without fx: By default the effect of thrown up earth (as seen when you remove terrain in edit mode) will appear. This will remove that effect.
without sound: By default the terrain will make a rumbling noise as it is created or destroyed. This removes those sound effects.
box/sphere/cylinder: The shape of the terrain brush to be used.
Other Uses
See 3rd Person Land Creator brain for “Earth bending”