Sockets (sub menu)

(various)

sockets

Details

Kode wheel segment Positioning
Style Attachment socket
Modifiers None
Primarily WHEN/DO WHEN
Pre-made brains that use it Unknown

Positioning > Offsets

Description

Normally used as modifiers to attachment kode. These tiles also appear on the  WHEN side of the wheel. They represent attachment points to an object. Unfortunately I have no idea how you use them in this position. EXPLANATION NEEDED

Not all objects contain all of these sockets. Earlier models have less sockets than later ones. Most are self-explanatory. Explanations for the more unusual ones are in brackets.

  • root (An attachment socket that in character models appears to be where the object touches the ground)
  • left hand
  • right hand
  • head
  • left foot
  • right foot
  • center (An attachment socket at the center of the object)
  • fire point (The point at which the object will fire projectiles, normally either head or hand)
  • hold point (The point at which the object holds equipped objects, normally the right hand)
  • position (The position of the object, which appears to be the same as the center socket)
  • owner socket (the socket that this object is attached to)
  • right forearm
  • left forearm
  • left elbow
  • left hip
  • left knee
  • left shoulder
  • mouth
  • right elbow
  • right hip
  • right knee
  • right shoulder
  • tail

Example Code

WHEN [once] DO [attach][acorn][to socket][head]

 

Modifiers

None

Other Uses

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