shooting

shooting

canshoot

Details

Kode wheel segment Combat/Combat Events
Style Specialised
Modifiers None
Primarily WHEN/DO WHEN
Pre-made brains that use it Unknown

Combat >  Combat Events > shooting

Description

This tile is a Boolean variable. It determines when a character is shooting a projectile. Can be used to affect visuals or other actions.

Example Code

WHEN [shooting] DO [display][icon:Exclamation point][above]

Modifiers

None

Other Uses

None

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