shoot frequency
Details
Kode wheel segment | Combat/Combat Properties/Shoot |
Style | Number variable |
Modifiers | None |
Primarily WHEN/DO | Both |
Pre-made brains that use it | Unknown |
Combat > Combat Properties > Shoot > shoot frequency
Description
This tile is a number variable. It determines how many projectiles can be fired using a [shoot] tile per second.
Example Code
WHEN [once] DO [shoot frequency][=][10]
or
WHEN [shoot frequency][=][10] DO [shoot lifetime][=][1]
Modifiers
None
Other Uses
None