Kode wheel segment Appearance
Style Number variable
Modifiers None
Primarily WHEN/DO DO
Pre-made brains that use it Unknown

Appearance >scale


Changes the size of an object between 0.5 to 10 . The sizes are fixed for the object. Experimentation has shown that the scale number does not reflect a multiplier of the objects size, and that some objects are affected differently by the same number.

For example.

A Woodland villager of 100% scale as placed in the world, and a Woodland villager of a Scale of 1 are not the same size. Scale of 1 is 75% scale.

A Woodland villager of Scale of 2 is approximately 170%

A Primitive cube of 100% scale is identical to a cube with a Scale of 1

A Primitive cube of 200% scale is identical to a cube with a Scale of 2

Example code

WHEN [once] DO [scale][=][2]



Other Uses

Despite being listed as a modifier for the grow and shrink tiles – as a modifier it acts exactly the same as the tile in its own right. There is no point in using scale with grow and shrink (they are superfluous).

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