scale
Details
Kode wheel segment | Appearance |
Style | Number variable |
Modifiers | None |
Primarily WHEN/DO | DO |
Pre-made brains that use it | Unknown |
Appearance >scale
Description
Changes the size of an object between 0.5 to 10 . The sizes are fixed for the object. Experimentation has shown that the scale number does not reflect a multiplier of the objects size, and that some objects are affected differently by the same number.
For example.
A Woodland villager of 100% scale as placed in the world, and a Woodland villager of a Scale of 1 are not the same size. Scale of 1 is 75% scale.
A Woodland villager of Scale of 2 is approximately 170%
A Primitive cube of 100% scale is identical to a cube with a Scale of 1
A Primitive cube of 200% scale is identical to a cube with a Scale of 2
Example code
WHEN [once] DO [scale][=][2]
Modifiers
None
Other Uses
Despite being listed as a modifier for the grow and shrink tiles – as a modifier it acts exactly the same as the tile in its own right. There is no point in using scale with grow and shrink (they are superfluous).