ranged hit reaction
Details
Kode wheel segment | Combat/Combat Properties/Hit Reactions |
Style | Boolean variable |
Modifiers | None |
Primarily WHEN/DO | Both |
Pre-made brains that use it | Unknown |
Combat > Combat Properties > Hit Reactions > ranged hit reaction
Description
This tile is a Boolean variable. It determines whether the character will play a hit reaction when hit by a ranged attack (such as an arrow or bullet). Can be set to true or false, or queried on the WHEN side if it is true or false.
Example Code
WHEN [once] DO [ranged hit reaction][=][true]
or
WHEN [ranged hit reaction] DO [flash color][=][green]
Modifiers
None
Other Uses
None