|Kode wheel segment||Physics|
|Pre-made brains that use it||Unknown|
Physics > physics type
This tile is used to set or query the physics type of an object. Physics types are:
A fixed object is one that when created or placed stays in the position and is not affected by gravity or the position of other objects.
A Character physics setting will remain upright at all times, cannot be knocked over, and will be affected by gravity and collidable objects.
A Tumbling setting on an object will cause it to be affected by gravity and it will roll and tumble when knocked.
WHEN [once] DO [physics type][=][fixed]
You can cause an object to float in the air using fixed physics, but will revert to tumbling once it is picked up. This is useful for objects like magical swords that appear in mid-air, but when dropped later in the game, fall to the ground.
WHEN [interacted] DO [equip][me]
…WHEN DO [physics type][=][tumbling]