owner

owner

owner

Details

Kode wheel segment Objects
Style Object variable
Modifiers  None
Primarily WHEN/DO Both
Pre-made brains that use it Not known

Objects >owner

Description

This tile is an object variable that identifies the object that owns it, or if used in a different brain, identifies the object that owns a referenced object.  An owned object can be an attached object, an equipped object or an object that has been picked up and is in the inventory set.

Example Code

WHEN  DO [display][owner][screen top right]

Modifiers

None

Other Uses

None

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