owner
Details
Kode wheel segment | Objects |
Style | Object variable |
Modifiers | None |
Primarily WHEN/DO | Both |
Pre-made brains that use it | Not known |
Objects >owner
Description
This tile is an object variable that identifies the object that owns it, or if used in a different brain, identifies the object that owns a referenced object. An owned object can be an attached object, an equipped object or an object that has been picked up and is in the inventory set.
Example Code
WHEN DO [display][owner][screen top right]
Modifiers
None
Other Uses
None