|Kode wheel segment||Math/Vector|
|Pre-made brains that use it||Unknown|
Math > Vector > normal
This tile is a Math tile. It is used to set the length of a directional vector to 1.
You would need this tile when you only want the direction of the vectors, but not their magnitude (length). The reason for this is that some calculation around a circle (i.e. for a minimap) would be thrown off if the vectors had different lengths from each other. Thanks to SwarmHammer
WHEN DO [vectorvar:my vector][=][position][normal]