me

me

assignedplayer

Details

Kode wheel segment Objects
Style Object variable
Modifiers  None
Primarily WHEN/DO Both
Pre-made brains that use it None

Objects >me

Description

This tile refers to the object brain that contains the kode. Not all calls to action require a me, but it does not hurt to add it to your kode for ease of understanding. For example

WHEN DO [destroy]

works exactly the same as

WHEN DO [destroy][me]

However, when reviewing your kode, the second line is instantly understandable, while the previous line could possibly be affected by lines above.

 

Example Code

WHEN [interacted] DO [it][pick up][me]

Modifiers

None

Other Uses

None

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