|Kode wheel segment||Combat/Combat Properties/Health and Defences|
|Pre-made brains that use it||Unknown|
Combat > Combat Properties > Health and Defences > max health
This tile is a number variable. It determines the maximum number a player’s health can go to. Used when healing a player to full health. Can be changed as part of a levelling system. Can be manipulated with the math tiles.
WHEN [numvar:level][=] DO [max health][=]
You can change the max health in the brain properties menu. By default the starting health will match the max health unless you change it.