look at target
|Kode wheel segment||Camera|
|Modifiers||should track socket / ignore jumping|
|Pre-made brains that use it||Unknown|
Camera > look at target
This tile is used to choose a target for the (boom, fixed) camera to follow or keep in view. Normally used with the IWP tool.
WHEN DO [look at target][IWP:tree]
should track socket: NO INFORMATION (couldnt work out syntax)
targeting / ignore jumping: The camera does not jump with the player, stays in the same y axis position.