look at target

look at target



Kode wheel segment Camera
Style Camera control
Modifiers  should track socket / ignore jumping
Primarily WHEN/DO DO
Pre-made brains that use it Unknown

Camera > look at target


This tile is used to choose a target for the (boom, fixed) camera to follow or keep in view. Normally used with the IWP tool.

Example Code

WHEN DO [look at target][IWP:tree]


should track socket: NO INFORMATION (couldnt work out syntax)


targeting / ignore jumping: The camera does not jump with the player, stays in the same y axis position.


Other Uses


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