look at target
Details
Kode wheel segment | Camera |
Style | Camera control |
Modifiers | should track socket / ignore jumping |
Primarily WHEN/DO | DO |
Pre-made brains that use it | Unknown |
Camera > look at target
Description
This tile is used to choose a target for the (boom, fixed) camera to follow or keep in view. Normally used with the IWP tool.
Example Code
WHEN DO [look at target][IWP:tree]
Modifiers
should track socket: NO INFORMATION (couldnt work out syntax)
targeting / ignore jumping: The camera does not jump with the player, stays in the same y axis position.
Other Uses
None