leaderboard high score
Sorry image not available (late addition to game)
|Kode wheel segment||World Properties|
|Modifiers||player score, player rank, gamertag, gamerpic, at index|
|Pre-made brains that use it||unknown|
World Properties> leaderboard high score
This tile allows you to display the position and score on the main leaderboard for the brain/character it is in. You need to have set up a leaderboard. If you have not already set one up, placing this tile in a brain will give you a creation prompt for a leaderboard. The default position for the score is above the characters head.
It displays the players position, gamertag pic, gamertag and score. You will have needed to set up to [post score] for your players score to show.
WHEN [left trigger][pressed] DO [toggle][boolvar:display score]
WHEN [boolvar:display score] DO [display][leaderboard high score]
None specifically for this tile in the Modifier segment, however when paired with display it uses the display modifiers (position, opacity etc)
It has its own modifier segment: Leaderboard Modifiers
player score: The player score only. Use this just to display the score and no other info
player rank: The player position on the high score table. Use this to display just the rank.
gamertag: The player gamertag name. Use this to display the gamertag of the player. You can place this within other text so you can greet the player or have characters use the gamertag of the player instead of a character name.
gamerpic: The players gamerpic as seen on their Xbox/Microsoft Account
at index: Grabs the score data (position, gamerpic, gamertag, score) of a specified position on the leaderboard (normally used to show the number 1 position). To get a list of the top scores (up to top 10) you use a [for each of] loop
WHEN [for each of] DO
…WHEN DO [display][leaderboard high score][at index][current index][screen top center]
This will display from 10 – 1. Add [hud stack up] to the end of the line to show 1-10
There is a premade brain for a designed leaderboard. Place this is in a logic cube. It will detect whether the player is dead and then show the leaderboard. You can change this to a button press easily by altering line 2.
In the example above we used a left trigger toggle to show the score. Make the boolean a global boolean. Remove the display code in your player brain. Change line 2 in you new leaderboard braincube to
WHEN [global][boolvar:display score]
Now the leaderboard will come up/or down in the display layer when you press the left trigger.