Keyboard inputs

Keyboard inputs

segment-keyboard

Details

Kode wheel segment Controls/Keyboard
Style Control
Modifiers pressed / released / without remapping / without controller remapping /  without virtual controller  / down key / up key / left key / right key
Primarily WHEN/DO WHEN
Pre-made brains that use it Unknown

Controls > Keyboard > Keyboard inputs

Description

This sub menu contains all the inputs for a keyboard.

The controller buttons are remapped to keyboard and touch alternatives automatically. These tiles cannot be used in the display layer, use icons instead.

See Remapping Controls table.

You can also add your own key inputs if they are not part of the standard keyboard inputs using the [create a key press] tile.

Example Code

WHEN [Enter] DO [shoot]
As long as the Enter key is held down the player will shoot

WHEN [Enter][pressed] DO [shoot]
As soon as the Enter key is pressed the player will shoot once (single frame action)

WHEN [1][and][2] DO [hologram]
Both 1 and 2 keys need to be pressed together to execute the command

Modifiers

pressed: Creates a single frame input as soon as the key is pressed

released: Creates a single frame input as soon as the key is released

without controller remapping: disables automatic remapping for controller alternatives for this input only

without virtual controller: disables automatic remapping for touch alternatives for this input only

without remapping: disables automatic remapping for keyboard , mouse and touch for this input only

down key: Used with arrow keys or WASD. Runs the DO side if the down key or S key is pressed

left direction: Used with arrow keys or WASD. Runs the DO side if the left key or A key is pressed

right direction: Used with arrow keys or WASD. Runs the DO side if the right key or D key is pressed

up direction: Used with arrow keys or WASD. Runs the DO side if the up key or W key is pressed

Other Uses

None

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