jump

jump

jump

Details

Kode wheel segment Movement
Style Action
Modifiers None
Primarily WHEN/DO DO
Pre-made brains that use it Unknown

Movement > jump

Description

This tile will make an object or character jump. If paired with forward movement (such as moving the left stick) the player will jump forward, otherwise the jump will be straight up. Instead of modifiers, changes to jump can be found in Movement Properties. Jump properties are not added to the kode line where you have the jump (unlike modifier tiles) and are placed on their own line.

Example Code

WHEN [A] [pressed]DO [jump]

WHEN DO [multi jump count][=][4]

 

Modifiers

 

 

 

None

Other Uses

A jump command (or any animated command) will break a character out of an emote animation instantly.

Comments are closed.

Website Powered by WordPress.com.

Up ↑

%d bloggers like this: