jump
Details
Kode wheel segment | Movement |
Style | Action |
Modifiers | None |
Primarily WHEN/DO | DO |
Pre-made brains that use it | Unknown |
Movement > jump
Description
This tile will make an object or character jump. If paired with forward movement (such as moving the left stick) the player will jump forward, otherwise the jump will be straight up. Instead of modifiers, changes to jump can be found in Movement Properties. Jump properties are not added to the kode line where you have the jump (unlike modifier tiles) and are placed on their own line.
Example Code
WHEN [A] [pressed]DO [jump]
WHEN DO [multi jump count][=][4]
Modifiers
None
Other Uses
A jump command (or any animated command) will break a character out of an emote animation instantly.