|Kode wheel segment||Movement|
|Pre-made brains that use it||Unknown|
Movement > jump
This tile will make an object or character jump. If paired with forward movement (such as moving the left stick) the player will jump forward, otherwise the jump will be straight up. Instead of modifiers, changes to jump can be found in Movement Properties. Jump properties are not added to the kode line where you have the jump (unlike modifier tiles) and are placed on their own line.
WHEN [A] [pressed]DO [jump]
WHEN DO [multi jump count][=]
A jump command (or any animated command) will break a character out of an emote animation instantly.