is enemy with

is enemy with

isenemywith

Details

Kode wheel segment Teams
Style Specialised
Modifiers None
Primarily WHEN/DO Both
Pre-made brains that use it unknown

Teams > is enemy with

Description

You use this tile to set up the characteristics of a particular team number and their relationship with other teams. For example, Team 1 is an enemy of Team 3. This means the teams will attack each other. If you do not set them as enemies, teams of a different number will be enemies by default anyway.

Example Code

WHEN [once] DO [team 1][is enemy with][team 3]

 

Modifiers

 

None

Other Uses

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