|Kode wheel segment||Combat/Combat Properties/Health and Defences|
|Pre-made brains that use it||Unknown|
Combat > Combat Properties > Health and Defences > invulnerable
This tile is a Boolean variable. It determines whether the character will take damage from attacks. Enemies will still attack the character, but the player will not react to the attacks or display a hit flash, and their health value will be unaffected. Can be used to temporarily make a character invulnerable as part of a combat system.
WHEN [once] DO [invulnerable][=][true]
WHEN [invulnerable] DO [hologram]