invulnerable

invulnerable

invulnerable

Details

Kode wheel segment Combat/Combat Properties/Health and Defences
Style Boolean variable
Modifiers None
Primarily WHEN/DO Both
Pre-made brains that use it Unknown

Combat >  Combat Properties > Health and Defences > invulnerable

Description

This tile is a Boolean variable. It determines whether the character will take damage from attacks. Enemies will still attack the character, but the player will not react to the attacks or display a hit flash, and their health value will be unaffected. Can be used to temporarily make a character invulnerable as part of a combat system.

Example Code

WHEN [once] DO [invulnerable][=][true]

or

WHEN [invulnerable] DO [hologram]

Modifiers

None

Other Uses

None

Comments are closed.

Website Powered by WordPress.com.

Up ↑

%d bloggers like this: