|Kode wheel segment||Combat/Combat Properties/Health and Defences|
|Pre-made brains that use it||Unknown|
Combat > Combat Properties > Health and Defences > immortal
This tile is a Boolean variable. It determines whether the character will die when its health gets to 0. Enemies will still attack the character, the player will react to the attacks and display a hit flash, and their health value will be affected, but when it gets to 0 the player will not die.
WHEN [once] DO [immortal][=][true]
WHEN [immortal][and][health][<=] DO [hologram]