|Kode wheel segment||Appearance|
|Pre-made brains that use it||Possessed object|
This tile changes the look of the object. It fills the mesh with a solid bright color. It does not give off light. The default is white. You can modify the color of the hologram with a color variable, however the effect on a default object is very subtle. With a color added, you can see that there is an additional effect of a light appearing to pass vertically through the object. To get an intense color (such as the side quest characters and buildings in Crossroads) you need to specify a solid color of black for the object, and a color for the hologram. The pre-made colors will appear quite pale. To get a deep color of blue, for example, you need to use the new color option and pick a color of blue that is almost black.
The hologram effect is visual only. It does not make the object non-collidable.
WHEN DO [solid color][=][black]
WHEN DO [hologram][0.6500,0.7853.0.1213,1]
None specific for this tile
Although it does not give off light, it can be used to create windows with lights in them, or you can make custom shaped lightbulbs. Attach a real lightbulb to your object to create an object that glows and gives off light.