hit reaction recovery

hit reaction recovery

hitreactionrecovery

Details

Kode wheel segment Combat/Combat Properties/Hit Reactions
Style Number variable
Modifiers None
Primarily WHEN/DO Both
Pre-made brains that use it Unknown

Combat >  Combat Properties > Hit Reactions > hit reaction recovery

Description

This tile is a Number variable between 0 and 1. It determines how long a character will play a hit reaction before other actions can be applied. The number represents a fraction of the hit reaction animation. So 0.25 will be a quarter, 0.5 will be half. Is not very visually obvious what number has been set unless you have reduced pace.

Example Code

WHEN [once] DO [hit reaction recovery][=][0.5]

 

Modifiers

None

Other Uses

None

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