heavy damage
Details
Kode wheel segment | Combat/Combat Properties/Melee |
Style | Number variable |
Modifiers | None |
Primarily WHEN/DO | DO |
Pre-made brains that use it | Unknown |
Combat > Combat Properties > Melee > heavy damage
Description
This tile is a number variable. It determines how much damage is caused by a heavy attack.
Example Code
WHEN [once] DO [heavy damage][=][100]
Modifiers
None
Other Uses
When used in a levelling system you can alter the damage of each attack type as the player progresses using the math tiles or just setting a different number per level
WHEN [numvar:level][=][1] DO [heavy damage][=][100]
WHEN [numvar:level][=][2] DO [heavy damage][=][150]
or
WHEN DO [heavy damage][=][100][multiplied by][numvar:level]