heavy damage

heavy damage

heavydamage

Details

Kode wheel segment Combat/Combat Properties/Melee
Style Number variable
Modifiers None
Primarily WHEN/DO DO
Pre-made brains that use it Unknown

Combat >  Combat Properties > Melee > heavy damage

Description

This tile is a number variable. It determines how much damage is caused by a heavy attack.

Example Code

WHEN [once] DO [heavy damage][=][100]

Modifiers

None

Other Uses

When used in a levelling system you can alter the damage of each attack type as the player progresses using the math tiles or just setting a different number per level

WHEN [numvar:level][=][1] DO [heavy damage][=][100]

WHEN [numvar:level][=][2] DO [heavy damage][=][150]

or

WHEN DO [heavy damage][=][100][multiplied by][numvar:level]

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