|Kode wheel segment||Objects/Inventory|
|Pre-made brains that use it||Not known|
Objects >Inventory> give
You use this tile to move an object from one inventory to another. Although it is called give, it does not come with an accompanying give animation. There is no visible indication that any object has moved from or to the inventory. Give does not work unless you use the accompanying [to] modifier.
WHEN [interacted] DO [it][give][Apple A][to][me]
WHEN [Y][pressed] DO [give][Apple A][to][IWP:quest giver]
to: Paired with an object, character or variable. This specifies which object’s inventory you are moving the object to.