give

give

give

Details

Kode wheel segment Objects/Inventory
Style Specialised
Modifiers  to
Primarily WHEN/DO DO
Pre-made brains that use it Not known

Objects >Inventory> give

Description

You use this tile to move an object from one inventory to another. Although it is called give, it does not come with an accompanying give animation. There is no visible indication that any object has moved from or to the inventory. Give does not work unless you use the accompanying [to] modifier.

Example Code

WHEN [interacted] DO [it][give][Apple A][to][me]

or

WHEN [Y][pressed] DO [give][Apple A][to][IWP:quest giver]

Modifiers

to: Paired with an object, character or variable. This specifies which object’s inventory you are moving the object to.

Other Uses

None

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