game time
Details
Kode wheel segment | World Properties |
Style | Number variable |
Modifiers | as time |
Primarily WHEN/DO | Both |
Pre-made brains that use it | unknown |
World Properties> game time
Description
This tile provides you with a number that reflects the number of seconds the game has been running to three digits (i.e. 24.357 seconds). You can alter how it displays using the [as time] modifier. It is not affected by the pace tiles.
Example Code
WHEN DO [display][screen top left][game time][as time]
Modifiers
as time: This is found in the kode wheel separate from the modifier segment. When you use [display][game time][as time] It will display the time in a proper time based format eg. I hour 47 minutes and 6 seconds would display like this: 01 47 06
in frames: Instead of seconds you can ask it to count in frames instead (30 per second).
Other Uses
You can use game time to set off events in your game by querying it on the WHEN side.
WHEN[started to] [game time][=][120] DO
…WHEN DO [objvar:rocket][=][create][Firework Rocket A]
…/…WHEN DO [objvar:rocket][power on]
See Tutorial Game time Tile by Mescad
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