|Kode wheel segment||Combat/Combat Properties/Hit Reactions|
|Pre-made brains that use it||Unknown|
Combat > Combat Properties > Hit Reactions > flash color
This tile is a color variable. When a character is hit they will briefly flash a color. The default is red. You can change this color with this tile.
WHEN [once] DO [flash color][=][blue]
If you have a gun with different ammo in it, you can change the color of the hit flash in the attacked character depending on the ammo.
WHEN [for each of][IWP:hero][attack hit] DO [objvar:target][=][it]
…WHEN [IWP][hero][numvar:ammotype][=] DO [objvar:target][flash color][=][purple]
…/…WHEN [for each of][objvar:taget][attachments] DO [it][flash color][=][purple] 1
…WHEN [IWP:hero][numvar:ammotype][=] DO [objvar:target][flash color][=][green] etc…
- This line is so that a character that is custom made using attachments to an invisible model will flash, or all of the attachments on a visible character will flash (like hats or armour)