|Kode wheel segment||Appearance/Display|
|Modifiers||transition time / priority|
|Pre-made brains that use it||Door to Another World|
Appearance >Display> fade
Fades the screen to black over a time period specified with modifiers. The blackness is permanent. For a temporary fade to black and back again use a duration timer. Does not fade text or numbers.
WHEN [duration timer] Do [fade][transition time]
This code will fade out for 2 seconds, show black for 1, then fade in back to normal. Put a transition time that is longer than the duration time and it will start to fade out but not reach total blackness.
transition time: Paired with a number, it specifies how long it takes to fade to black, the higher the number the slower the transition is, and the level of opacity changes at smaller increments.
priority: Only works with icons and not text. Set icon display at a lower number than the fade and the fade will cover, Set icon display at a higher number than the fade and the fade to black will happen behind the image. Text and numbers are never covered by the fade. 1
Mostly used before a game over tile, or to end a cut scene.
Could also be used before a change in sky box, so that the world gets gradually darker before the day changes to night, which is better than an abrupt change.
WHEN [duration timer] DO [fade][transition time]
WHEN [countdown timer] DO [sky][=][night clear]
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