|Kode wheel segment||Timing and Logic|
|Modifiers||hold time / in frames / loop|
|Pre-made brains that use it||unknown|
Timing and Logic > duration timer
This tile runs the DO side, or any child lines, for the duration stated. If not paired with a number of seconds it will default to one second of duration.
WHEN [duration timer] DO [display][text: Hello]
hold time: Used with a duration timer with a time and a loop.
WHEN [duration timer][loop][hold time] DO [display][text:Greetings]
This will display the text for 4 seconds, pause for 3, then display the text again and so on
in frames: Instead of seconds if you use this tile it will count frames
WHEN [duration timer][in frames] DO [play fx][fire]
loop: This will loop the line so that it runs continuously
WHEN [duration timer][loop] DO [jump]
The character will jump for 5 seconds, pause for 1 then start again.
Sorry I cannot work out how you use these tiles. EXPLANATION NEEDED
timer seconds remaining
timer seconds complete
timer ratio remaining
timer ratio complete