dodging
Details
Kode wheel segment | Combat/Combat Events |
Style | Boolean variable |
Modifiers | None |
Primarily WHEN/DO | WHEN |
Pre-made brains that use it | Unknown |
Combat > Combat Events > dodging
Description
This tile is a Boolean variable. It determines when a character is dodging. Can be used to affect visuals or other actions.
Example Code
WHEN [dodging] DO [highlight][green]
Modifiers
None
Other Uses
None