(various)
Details
Kode wheel segment | Positioning |
Style | Vector variable |
Modifiers | None |
Primarily WHEN/DO | Both |
Pre-made brains that use it | Unknown |
Positioning > directions
Description
These tiles identify the facing vector of an object. An object can be facing in any of 6 directions. You can reset the directions of an object using these tiles. For example, if you wanted the object to appear upside down you could use
WHEN [once] DO [up][=][world down]
You can also set it using other object’s position vectors
WHEN [once] [left][=][IWP:sign][right]
right,up,forward,left,down,backward
Example Code
WHEN [interacted] DO [it][center][=][IWP:logic cube][center]
Modifiers
None